
- Race driver grid download for pc windows 10 mod#
- Race driver grid download for pc windows 10 update#
- Race driver grid download for pc windows 10 Patch#
- Race driver grid download for pc windows 10 Pc#
Moreover, If I change from version 2.1 to 1.10.3-Async of DXVK i get different crashes. The multicore fix is working as intended on the game without DXVK, so it seems it is a problem of the DXVK itself.
Race driver grid download for pc windows 10 update#
UPDATE 2: I've been trying the game with and without DXVK. So the update patches should not be needed. UPDATE: I've seen that the version you are using, is a GOG release. Meanwhile, I'm gonna get that same version you have to reproduce your problem. Try to update the game to the latest patch, since you are using an abandonware version based on a retail product. It's just this Le Mans race that's having issues. No other races are having this issue and are also running smoothly at ultra settings. I have tried turning off FreeSync any GPU level AA, it didn't have any effect. Storage: 1 TB NVME and 1 TB SATA3 m.2 drives I got the game from and have no DLCs installed.
Race driver grid download for pc windows 10 Pc#
What's interesting is that it keeps crashing at the exact same place in the track for each condition, in the section with the long straight that has red gravel on the sides of the track.Įven though my PC can run the game at ultra settings, I have kept all settings at medium and Anti-Aliasing at 8xMSAA, except for particles and motion blur, which are off. So far, 8 cores allows me to go furthest into the race and crashing in the second lap at about 15-16 hours left in the race. I tried setting the affinity for the game from Task Manager to 4, 6 and 8 cores. Currently, it seems like removing it has better results, so the section is now like this.

It keeps crashing at different places in the track. I tried both removing the memory limit and setting it as per my hardware in the file hardware_settings_restrictions.xml. The game runs completely fine, except for when I try to race in Le Mans. I have an AMD GPU, so I also had to use DXVK. I followed the steps you mentioned and added those files.
Race driver grid download for pc windows 10 mod#
You can check this mod in github HERE, there's a branch for SteamOS!! 🙂.Also, the v1.2.2 is backed up as LegacyFix.zip, for anyone that still prefers it.


I've included an Original.zip with the original unmodified files just in case there's problems.If everything works, you can now play Race Driver: Grid making the most out of your hardware. Download the file "GridMTFix_Win.zip", and place "PATCHER.exe" and the folder "Files" on the main Race Driver Grid folder, just near the grid.exe file. I've compiled with PS2exe the script into an EXE file. If you already have the requirements above done, the fix is easy to apply. It's mandatory doing it in this exact order.
Race driver grid download for pc windows 10 Patch#
You have to remove it's DRM using atom0s Steamless tool and then, use the NTCore's 4GB Patch tool to patch the exe file. Steam release has DRM, so if you apply the 4GB LAA Patch to it, it will fail.

Use NTCore's 4GB Patch tool to patch the exe file and you are good to continue with the other steps of this document. Gog release is already DRMless, so you only have to apply the 4GB LAA Patch. In case you are using GOG or Steam Releases, read below: This scripts is expecting that you use Race Driver: Grid with a DRMLess exe with a 4GB LAA patch applied. Well, it copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max.Īlso, this method fixes several other hardware detection problems as:Īdds more granularity on the graphics settings Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 8, 12, 16, 20, 24, 28 and 32 cores. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly).ĮGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. The game was launched on 2008, just prior to Intel's Sandy Bridge Core microarchitecture, which more or less marked a milestone on multithreading as we all know it nowadays.
